Post by Alice on May 9, 2015 22:32:41 GMT
Hello again, my wonderful transient subjects! Today marks the close of the Full Moon Boss. Those of you that have been with us know that the FMB is a special time. It's a board-wide boss, one. Additionally, it's typically accompanied by a number of changes! This is no different. While the changes are few for the time being, worry not. We will be offering more things shortly. Now, in this expansion, we will be offering three primary things, each covered below.
Missions
We had been waiting on these until plenty of people had a small variety of levels. With the close of the FMB, we have a few Level 1 characters, a good number of Level 2's, and a few Level 3's. Even an L4 or two. Because of this, we are proud to announce that missions are now open. For missions from the tried and true crazy blonde woman, check here. For missions that come from the Dark World, please check here. We hope you enjoy these fun little side-stories.
Skill Changes
Once again, there will be some changes to the skill shop. There's a few nice little changes that will increase the versatility of some skills, as well as another group of new skills being added.
First of all, the three “Physical Enhancers”, Slash Enhancer, Strike Enhancer, and Pierce Enhancer, will now be proper support skills that can be cast on allies. Additionally, it will now “last for three active turns after casting”. This allows self-users to actually get a full three turns out of the skill.
Next, the “Sleep” and “Fear” status effects have been tweaked slightly for increased effect! Please check the combat rules to find these new changes~!
Below, you'll find the new skills, their descriptions, and their costs.
(1000) Mass Imbue [Status] - Target weapon has a 25% chance of inflicting [Status] for five turns. Up to five targets.
(1000) Mass Imbue [Attribute] - Target weapon does [Attribute] damage for five turns. Up to five targets.
(1500) Defensive Magnification - All absorbed attacks heal twice as much; all repelled attacks deal twice as much.
The Minato Ward
This is an entirely new board region. Bordering the Tokyo Bay, the Minato ward has a few noteworthy things, from schools of all levels to nightlife entertainment! At the present, the region will have an area accessible during the Dark Hour, and will be home to a new high-level area! Extreme caution is advised~ Of course, who's to say if you won't see some portals to the Dark World opening up there, later? Stay tuned for more News at Alice!
Did this just kinda make you hungry for more? Not quite enough to whet that appetite? Don't worry! There's more to come before the next big moon. What's going to come? I can't spoil it for you, but, believe me, it'll be grand.
And, as always, if you have questions, just pop those down right belooooow~
Missions
We had been waiting on these until plenty of people had a small variety of levels. With the close of the FMB, we have a few Level 1 characters, a good number of Level 2's, and a few Level 3's. Even an L4 or two. Because of this, we are proud to announce that missions are now open. For missions from the tried and true crazy blonde woman, check here. For missions that come from the Dark World, please check here. We hope you enjoy these fun little side-stories.
Skill Changes
Once again, there will be some changes to the skill shop. There's a few nice little changes that will increase the versatility of some skills, as well as another group of new skills being added.
First of all, the three “Physical Enhancers”, Slash Enhancer, Strike Enhancer, and Pierce Enhancer, will now be proper support skills that can be cast on allies. Additionally, it will now “last for three active turns after casting”. This allows self-users to actually get a full three turns out of the skill.
Next, the “Sleep” and “Fear” status effects have been tweaked slightly for increased effect! Please check the combat rules to find these new changes~!
Below, you'll find the new skills, their descriptions, and their costs.
(1000) Mass Imbue [Status] - Target weapon has a 25% chance of inflicting [Status] for five turns. Up to five targets.
(1000) Mass Imbue [Attribute] - Target weapon does [Attribute] damage for five turns. Up to five targets.
(1500) Defensive Magnification - All absorbed attacks heal twice as much; all repelled attacks deal twice as much.
The Minato Ward
This is an entirely new board region. Bordering the Tokyo Bay, the Minato ward has a few noteworthy things, from schools of all levels to nightlife entertainment! At the present, the region will have an area accessible during the Dark Hour, and will be home to a new high-level area! Extreme caution is advised~ Of course, who's to say if you won't see some portals to the Dark World opening up there, later? Stay tuned for more News at Alice!
Did this just kinda make you hungry for more? Not quite enough to whet that appetite? Don't worry! There's more to come before the next big moon. What's going to come? I can't spoil it for you, but, believe me, it'll be grand.
And, as always, if you have questions, just pop those down right belooooow~